Tricky Timber Is Live!

Tricky Timber Is Live!

Posted by helixx2dbl on Sep 18, 2012 in Flash Games | No Comments

Tricky Timber just went live!  I personally love this game.  I programmed the basic structure of the game with Smerc.  Its awesome!  Play it here.

XArm hits 200,000 Users

XArm hits 200,000 Users

Posted by helixx2dbl on Aug 25, 2012 in Uncategorized | No Comments

We are proud to announce that XARM has passed 200,000 users!  Download the game here

Teen Wolf: Wolf Yourself Launches

Teen Wolf: Wolf Yourself Launches

Posted by helixx2dbl on May 29, 2012 in Facebook, Flash Games | No Comments

Teen Wolf : Wolf Yourself launched on Facebook today!  We are pleased to announce that TeenWolf fans posted 2000 wolf outs in the first hour after launch! Wolf Out On Facebook

Facebook and Flash Graph API Debugging

Facebook and Flash Graph API Debugging

Posted by helixx2dbl on May 23, 2012 in Experiments, Facebook, Flash Games, Tutorials | One Comment

Debugging Facebook Debugging apps in Facebook can be especially challenging.  I thought I would post the steps I use to debug my flash projects that use Facebook Connect.   Debugging Locally All my projects start on my local machine.  This creates an issue when you try to use Facebook Connect because debugging in flash builder ...

XArm passes 150,000 matches

XArm passes 150,000 matches

Posted by helixx2dbl on Jan 11, 2012 in Uncategorized | No Comments

Ole’ XArm is putting up some pretty high numbers this quarter. We just passed 150,000 online matches played and 40,000 career mode users! Pretty exciting stuff. I am pleased to know the administration tool is holding up with all the people playing it. Check It Out, its free!

Pod Factory 3k Goes Live

Pod Factory 3k Goes Live

Posted by helixx2dbl on Dec 19, 2011 in Unity | No Comments

After many many moons have passed, Pod Factory is finally live on the App Store. Check out the official page here.

Bowtech 3d Renders

Bowtech 3d Renders

Posted by helixx2dbl on Nov 1, 2011 in Lightwave | No Comments

I am doing a secret project for Bowtech. I bet you wish you could see whats inside this box! It was modeled and rendered in Lightwave3d. You can see the countdown here

The Legend Of Puss In Boots GOTW

The Legend Of Puss In Boots GOTW

Posted by helixx2dbl on Oct 26, 2011 in Uncategorized | No Comments

“The Legend of Puss In Boots” has earned Game Of The Week on nick.com!

Puss In Boots games are live!

Puss In Boots games are live!

Posted by helixx2dbl on Oct 24, 2011 in Flash Games, Physics | No Comments

I finished up three games for Dreamworks’ Puss In Boots. Two of them ended up on nick.com and one of them is on movies website. I wrote a custom Flash Builder version of Box2d Alchemy Port and WCK for “The Legend of Puss In Boots” platformer. It earned “Game of the week” on Nick.com. Play ...

Kung Fu Fight on Nick.com

Kung Fu Fight on Nick.com

Posted by helixx2dbl on Aug 29, 2011 in Unity | No Comments

Kung Fu Fight earns the top spot on nick.com shortly after its release!   Woot.

Vespa Challenge passes 10,000 runs!

Vespa Challenge passes 10,000 runs!

Posted by helixx2dbl on Aug 29, 2011 in Design, Flash Games | No Comments

Mild Thing Vespa Challenge passes 10,000 runs just 10 days after its launch. Pretty exciting! Play Now ->

Trijicon AccuPin

Trijicon AccuPin

Posted by helixx2dbl on Feb 28, 2011 in Design, Lightwave | No Comments

I am starting a commercial for the Trijicon AccuPin bow sight.  The idea is to have the AccuPin draw in on a chalk board and then animate it in 3d with chalk text pointing out the different pieces of the Sight.  Here are some concept shots I rendered after building and cleaning the model.  

Nascar

Nascar

Posted by helixx2dbl on Feb 28, 2011 in Design, Lightwave | No Comments

Some of my work got put onto a nascar!  I did all the renderings for the #71 car.  We wrecked on the first race but its still pretty awesome to see something I did on a nascar.  

Lightwave To Collada To Papervision

Lightwave To Collada To Papervision

So I am using Papervision 3d in a lot of games and websites and its awesome.  One of the problems I struggled with was getting my model out of Lightwave into a .dae that would actually load inside of Papervision.  I could get other objects to work inside of Papervision that werent exported from lightwave ...

Another Oldie

Another Oldie

Posted by helixx2dbl on Feb 24, 2011 in Flash Games | No Comments

While looking for Derecho the Doombringer I ran across another game my friends and I did.  It was inspired by a game we received on a Mac Addict CD which we shamelessly copied.  This was also made around 9 years ago in Action Script 2.0. Its going to be a pong blood bath. V.S. the ...

Derecho The Doombringer

Derecho The Doombringer

Posted by helixx2dbl on Feb 23, 2011 in Flash Games | No Comments

I was digging through my old hard drive and found the first game I wrote “Derecho the Doombringer”. I wrote this game 9 years ago and its still fun. I wrote it in flash 6 with ActionScript 2.0. The highscores are no longer hooked up but take the ol cloud for a spin. You’re ¡DERECHO ...

Papervision 3d  & Physics

Papervision 3d & Physics

Posted by helixx2dbl on Feb 22, 2011 in Experiments, Physics | No Comments

This is what I came up with when combining JigLib3d and Papervision 3d.

Kung Fu Kickoff

Kung Fu Kickoff

Posted by helixx2dbl on Feb 22, 2011 in Flash Games | No Comments

I recently completed Kung Fu Kickoff for kungfupanda.com.